Ayu Ohseki (theeternalmind) wrote in stgeorgevirus,
Ayu Ohseki

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[Crunch] Our First C-Seed Rollup

It took me all afternoon to do, but here is Dominy Rawlins' sheet (corrected sheet re-uploaded).

I agree with Mako's assessment on the sample Natures; I basically stole one from Scion.

Stats & Abilities

All quite simple. I had some trouble figuring out the Specialties, but that was a matter of twisting the words around to fit what I had in mind. For example, Dominy was originally a yardman, so he spent a lot of time lifting and carrying heavy objects, which is why he has a Specialty in Athletics--he knows how to make the most out of his strength with the least amount of effort. But I wasn't sure how to translate that into an actual Specialty. eighteenwindows helped me out, there, with suggesting Feats of Strength (and also Hiding in Shadows for Stealth, which I tweaked into Hiding in Plain Sight). As far as denoting where the Specialties went, I did what makoknight did, i.e. made a little note next to thing as to what the Specialty was (Melee: Clubs (really any long, heavy, non-finesse weapon; you don't exactly take classes on how to wale on someone with a baseball bat vs. a steel pipe), Athletic: Feats of Strength, Stealth: Hiding in Plain Sight (i.e. being so still and unobtrusive that you don't realize they're there even when you're standing right next to them)).


Pretty simple. Something I noticed as I was rolling it up, though, and I mentioned to eighteenwindows, who was with me pretty much the whole way through: there are seven Backgrounds and seven dots to spread among them. If you were a C-Seed, since one of the Backgrounds is C-Seed-only, you could potentially have a dot in every single one. However, I also observed that this would be rather stupid, since if you have meager foraging skills and a little hole in the ground for a base, you're going to be hard-pressed to support an ally, five followers, and a sympathetic beast.


No remarks, it was fairly simple. I had to get a second opinion to see if what I had was enough, or if it was too little--I actually considered adding that Dominy also has to kill whomever it is he stalks, but I decided against it, because eventually you're going to run out of NPCs to kill.

Reflections and Throwbacks

The Reflections weren't so bad, though I had trouble figuring out how the distortions were supposed to figure in. When I understood that they aren't separate dots that have a lowered cost (as previous explanations gave me the impression--I may just not have read closely enough, though), but just a cost subtraction from the overall Reflection, it got easier. My problem here, I think, is that I kept trying to do things bit by bit rather than looking it as a part of a bigger equation. This may just be because I'm awful at crunchy bits.

The Throwbacks were harder, and I agree with makoknight re: the lack of structure these have. We're resolved it somewhat now, though, but I definitely think it's something that should be more clearly defined re: how many dots you need to pour into them.
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I admit that the Distortion system doesn't seem to be very intuitive. What you have here is wrong, by my original conception; you have a -2 Distortion on Terrifying Aura. There is no -2 Distortion; a Distortion is only an on/off switch you toggle on a Reflection, and a Distorted Reflection only subtracts 1 from its dot cost. It's this way because multiplying Distortion discounts on the same Reflection could really screw up the balance of Reflection costs, especially when it gets into XP buying.

Alternatively: we could change it so that you /can/ put more than one Distortion discount into the same Reflection. It would make it easier for a chargen C-seed to use all their free Distortion, but I'm not sure it would be balanced.
Fixed those up, along with a few other errors.